When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. Yikes! The total amount of resources can also be increased by building infrastructure. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. From Hearts of Iron 4 Wiki. I'm not sure but if you look up hoi4 console commands on wiki you could see. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. The important question is, how many should you build. He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 To summarize, the real production efficiency will be given by. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. Espaol - Latinoamrica (Spanish - Latin America). there is another menu for the civilian factories, which are used to build structures. That is the only viable way. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. Buildings are also really important. I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. think I figured it out but how do I increase max amount of factories I can build? Its gone up due to trade but it goes up and down. You can build infrastructure and civilian/military factories in specific menu. instantconstruction. Open State menu, click on factory. I do, however, know that it takes some time to do so. Baldurs Gate 3 Real Time Combat Will Never Happen. They also provide a 10% build speed boost to all things in the province. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. New to the game and all the in-game help is borked. Producing non-licensed equipment results in a 50%[26] penalty to production output. The civilian factory goes to the nation whose equipment is being licensed. Some countries like German Reich and Italy have infrastructure upgrade focus trees. You take a factory making tractors and set it up to make tanks. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Espaol - Latinoamrica (Spanish - Latin America). All trademarks are property of their respective owners in the US and other countries. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. Come and meet with our huge family! that is most likely because there are 0 free civil factories. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The new Production Efficiency can be calculated in three steps. I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). Because no major country can sustain oil output during war except USA. and our They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) It's a mid to late game priorty for me. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. Privacy Policy. Oil is important for making any form of vehicle run. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. Civilian factories important not only for building but also trading. You are correct that it is a no brainer to build a factory instead of converting one. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. They are automatically assigned when free in top to bottom order. The table below primarily shows equipment for land units. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. Are mil bases worth it? All trademarks are property of their respective owners in the US and other countries. A cutting edge production license will have a 5%[24] production output penalty for every year of "ahead of time" technology up to a maximum of 4 [25] years which results in a maximum 20% penalty. The production line shows the average penalty across all factories, -50%. crystal clear, thank you both. Add me on steam, stream the game and I can probably tell you what's wrong. This would give you a new retention of 19%.). Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. No. I have done this testing previously and found the same result, but someone didn't believe me. Answers are in this article below. Most countries need to trade resources for building weapons, tanks, equipment, planes and ships. Rubber is important for the construction of most vehicles. National focuses may also provide a way to gain licenses or provide bonuses to license production. To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. allowtraits. To increase priority for construction, clik the arrow next to it to move it up in the queue. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. Nations may pay for production licenses from nations that already have researched a technology. add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". Because they might be hard to defend and you dont want to lose large part of your industry during war. Valve Corporation. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. How do you change a civilian factory to a military one? In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. ws [amount] This command will add war support (max. Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. #3. Because higher the infrastructure, the faster the construction ends. general_production = 0.5: Flat. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. military_production = 0.5: Flat. over time. Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. It depends on the province really. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. Is their a cheat where you can give yourself offmap civilian factories? Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago For more information, please see our He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. Different kinds of equipment require different resources to produce. Reddit and its partners use cookies and similar technologies to provide you with a better experience. For France that's 36 or 37 depending on your strategy. Privacy Policy. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is you new efficiency retention. Infrastructure is just a bonus at that point. Each production line has its own efficiency level which determines how good it is at producing its current equipment. The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. Resources can also be viewed on the wiki at List of countries and at List of states. Your email address will not be published. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. Only the new factory has minimum efficiency. Instead, factories produce individual tanks, airplanes, and so forth. Producing licensed equipment will not be quite as efficient as producing the player's own designs. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Espaol - Latinoamrica (Spanish - Latin America). Change Trade Law to keep more domestic production. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). #6. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine).
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