Like really, it feels so weird and such a missed opportunity. Overall I am not too excited by the strategic ploys outside of Camouflage field Engagement (allowing your Stealthsuits to activate, shoot and then become concealed again if they don't need to move from their position). The only exception are Blue Horrors who are capped to 1 fire team and contain 8 operatives. xxG/P mB).-R(Z(P[qP. H PZ}7yo'G{}L V}Q?fzw5P#L7w:u.aU 8iG~27[iWK~!gv4DXYQytisg_tAAAA >5M3Dwjg3ma;7,{d3=!g5 Byg?x( ~`3a9]mA ? They are used to avoid critical hits. Even the Spanner isnt that good. In Kill Team, small teams of elite operatives fight clandestine battles far behind enemy lines in war zones throughout the 41st Millennium. Notably Custodes have gone from 4 APL to 3 APL and Brotherhood of Demigods is changed from being played basically at any time and allowing free actions to instead only allowing 1 free fight or overwatch action at the end of the firefight phase. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Enter your email address to subscribe to this blog and receive notifications of new posts by email. Just update your data (to Kill Team v3.0.0) and Kill Team 2021 will be available in the list of game systems to build from. Are you sure about the new scalable trait. You have the standard CSM ploys along with some nice Death Guard specific defensive ploys. There's a free PDF version available. Tac Ops are tactical operations - selectable secondary objectives available to you in certain, In the right circumstances, an operative with the Conceal order is not a valid target for an enemy operatives shooting attacks (as explained. You can re-roll that dice. Some rules will only affect operatives with the relevant keyword, identified by the. It must move a vertical distance of more than, To reach a location it can be placed, it must also move horizontally. The Icon Bearer helps with objective grabbing while your Champion is still very powerful. If you don't want to piece the rules together, here are some docs. Equipment is all good as well, with my favourite being Vratine Faceplates for the Sisters to make them even more durable. Deathguard kill teams also consist of 2 fire teams. Of the three generic drones which can be taken by any fireteam, I am of the opinion that the only one worth taking is the basic gun drone. I noticed that my mega-move was not that smart since the Ork cut them down in close combat. One big drawback is the loss of comparison between certain upgrades. This box is the debut of the new edition of Kill Team, technically making it the 2 nd edition of the game since it got its own dedicated rules set around 2 to 3 years ago. It does take some time to get used to. You can also cast psychic powers, which are very powerful, at the cost of risking damage when casting a 2nd power during the same turning point. rustyglenn 2 yr. ago. Tyranids have fire teams from Genestealers, Warriors and a max of 1 Tyranid Swarm fire team that can mix and match between Hormagaunts and Termagants, where Devourer Termagants count as 2 choices. !o|j. $P}5c)`{Mg An operative gains no benefit from the same ability from two different operatives - that ability only applies once. Breach and clear also essentially boosts the out of cover rules for pulse blasters by 1" and gives one reroll but I feel like you are so close at that point that your fire warrior is likely to get killed as soon as he makes his attack. Who are also all immune to psychic powers and shut them down. Witchseekers are mad. ?Yp]b=gBhXOeP 7?if2DHO S9=jWT!g$5e[W,,&z1Ojs1J@Xa?nDsuEkr,fXaGvK(iK54+y8=8tw(B%s!v-#8=mW;= sqaXu-'F`>hT4=R3' bawt^]s/W\ :5j0Dl/_>vXuo*Ut Ypadv@7S\jUwww1sw^H.]:((RJ3g@5SZ'!CN:ujI6m8qeK. If this is not possible, it cannot perform this action (the action points subtracted for the. Kill Team Compendium. Chaos Space Marines have 2 fire teams, formed via either Chaos Space Marines and up to 1 Cultist fire team. As hinted by Games Workshop and the Octarius book, Kill Team construction has changed. Rangers are good, able to shoot while concealed in addition to their Camo Cloaks. Kill Team 2021 Rulebook - Free download as PDF File (.pdf) or read online for free. The operative has, It then attempts to climb the terrain feature. First up we have the Compendium errata.These have HUGE changes to kill teams and their rules. Privacy Policy. Add to this the ability to fly and mostly ignore the terrain rules, and the ability to always be in cover and you will find that your stealthsuits will be doing most of the heavy lifting in your games. You can draw an imaginary, unobstructed straight line (known as a Visibility line) 1 mm wide from the head of the active operatives miniature to any part of the miniature of the intended target (not its base). Recently we have gotten our hands on the new killteam 2021 rules and compendium and being a t'au player in the past I decided to put together a team and have a few games to see how they do under the new rules set. Thanks for the nice summary. Stand and fire helps with CC, especially when used on your Stealthsuit Shasvre with a Burst Cannon. Still, you get a wide selection of Warhammer 40,000 units to use in your games of Kill Team. Remember, your Plague Marine fire teams are capped at 2 each but if you take a Plague Marine leader, you ADD that operative. You can check them out first by following the link here. A killzone is the playing area in which your operatives wage war. If you don't have a leader in your fireteam you have the option to replace any normal guy with a leader version of the same troop (or include the Shas'Ui an an additional member in the case of pathfinders) which normally comes with +1 BS and +1 Wound: As mentioned below, you can replace a Shas'la operative in a firewarrior or pathfinder fire team with a drone or replace a Stealth Battlesuit Shas'Ui with two drones. The Compendium designers commentary just has clarifications for the Eldar kill teams as well as the Hunter Cadre. Within these steps you will play a battle - the four, While the different ways to play have distinct philosophies, the game mechanics of playing a battle are the same. Your operatives will most often be battling for dominance of vital objective markers and tokens. so you can scale a vantage point a little easier if you go up the ladder. Power weapons for Bloodletters, durable Plaguebearers, accurate Daemonettes and shooty Horrors. I have found that the Fusillade rule is largely a trap; you are using your 6 attack dice to negate opposing defence dice so splitting your shots among several close units massively reduces the amount of potential damage unless they are very poor troops. Still usable, just balanced. Some rules inflict mortal wounds. Ploys feel a bitlimiting when compared to the Death Korps of Krieg. Repentia are tempting with their 5+ DPR (damage prevention roll) but hitting on 4+ is dubious. In the shooting sequence, the player controlling the active operative is the attacker. The rest of the erratas are slight changes and clarifications, mainly operatives that did not have defined weapon loadouts now have fixed weapon loadouts. Splitting for 2 CP into Blue Horrors is balanced and a great way to make objectives super hard to grab from your Daemons. Reflections from the Mirrored City and beyond, Losing in Warhammer Underworlds and Dubai, Exploring and celebrating the tabletop hobby. Specialists have also gone, being limited to narrative play in Spec Ops campaigns. Drop your Battle Scribe roster file (.rosz) here or click here to choose .rosz file from your computer This card generator creates printable Kill Team 2021 cards from your BattleScribe roster file in your browser. Only in Death Does Duty End (and similar ploys) do not let you strike in combat during your activation (or the opponents). This thrill-filled skirmish game only requires a handful of models and a few pieces of terrain to play - alongside the basic rules, which you can now download right here for free. ]mL#yQSsss$2dC:wdA&MZPL5k By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For example, while you may alternate between a gunner with a plasma gun or a melta gun depending on your mission and the opponent, certain loadouts become no-brainers with the removal of points. Aimed pulse volley rewards your firewarriors for being static on the battlefield which in a game like killteam which revolves around movement and capturing objectives, isn't ideal. 46.7k members in the killteam community. Rustalkers feel like the winners thanks to their taser goards when compared to Infiltrators, especially when it comes to the Rustalker Princeps who hits on 2+ with all its weapons whereas the Infiltrator Princeps only hits on +2 withits guns. Scan this QR code to download the app now. <> stream Members. Below, you'll find datasheets, beta rules and all sorts of free downloadable PDFs for your favourite games. Scalable is the biggest change as it opens up basically all Warhammer 40,000 terrain to Kill Team. You get 1 leader and 12 Carnivores with up to 4 Hounds and 1 Krootox that replaces 2 Kroot operatives. 6 dice on the burst cannon, rerolling 1s means that generally at least a couple of dice will get through your opponents 3 defence dice, and the fusion blaster is a must to take down those harder units (especially good when combined with the pathfinder recon drone to reroll all hits). Rolling a dice will give you a value, known as the result, which will determine the success or failure of your operatives deeds. Ploys repeat what Space Marines get along with the addition of Tides that are okay but not amazing. Your gunners have great choices, with 2 being able to be chosen although youll likely go with plasma and arc rifle. All operatives have a starting number of wounds that are used to measure how much damage they can sustain before losing effectiveness and becoming incapacitated. In the last game I assume this was the case and got into the defenders drop zone with some guys . Arco-Flagellants are tempting but not being able to Pick Up or do mission actions is severely limiting. Ploys are oddly balanced for Admech. Although, a lot of the kill teams struggle to match the power of the Octarius box kill teams unfortunately. Some operatives have selectable keywords in angular brackets, such as. Necrons all having Living Metal which is some nice healing. The T'au killteam consists of any two of 6x Fire Warriors, 6x Pathfinders or 3 Stealthsuits with their associated drones. The horizontal distance it moves is measured as normal. and our The Kill Team Compendium book contains all the rules for pretty much all the factions within Warhammer 40,000. If you want to buy the Kill Team Compendium book, you can do so via the Games Workshop website or via my affiliate link to Element Gamesherewhen it goes up for pre-order. If the attack dice they select is a normal hit, inflict damage equal to their selected weapons Normal Damage. Create Kill Teams for Your Faction of Choice With the Kill Team Compendium The Ork Kommandos and Death Korps of Krieg models included in the Kill Team: Octarius set are incredible, but you might be wondering how your existing Warhammer 40,000 collection works with the all-new Kill Team rules. (LogOut/ Rangers seem hard to justify with the heavy trait on all their weapons when compared to Vanguard. I really value the sites simple layout, multi-media content, and the concise commentary. Each operative in your Kill Team has its own set of individual rules known as a datacard. Post Comments The caveat here being that each drone operative can only be taken once in the entire killteam and certain drones can only be taken by certain fireteams; namely recon, pulse accelerator and grav inhibitor drones in pathfinder teams, guardian and support turrets in firewarriors and regular gun, shield and marker drones in any fireteam. For ploys, you lack the fight twice stratagem with a lot focused on Tzaangors. They also have more weapon choices. I think that the clever use of photon grenades could help mitigate this somewhat as movement manipulation is generally quite strong. Select a kill team - Gain +2 cp if LEADER on team. They also have decent durability. An operative with an M characteristic of 3, It then climbs the terrain feature. Sisters of Battle form a kill team of 2 fire teams comprising of Battle Sisters, Repentia and a maximum of 1 Arco-Flagellants. In this section you will find all the rules for the features that makes up your killzone, and how your operatives interact with it. Equipment also feel as a way for Primaris kill teams to get more usage, although the Suspensor System is still amazing, removing the heavy trait to a weapon basically. The Heavy Weapon Platform feels limiting and awkward. You can publish your book online for free in a few minutes! Oficio Ordinario N 595 (2) Not being able to mix and match does suck but on the other hand, this helps with balance and lowers the bar of entry to Kill Team. endobj It's a similar scale game to Kill Team and the factions in the game are obvious 40K and Star Wars knock-offs. You can also include up to 2 gunners who can have Fusion Pistols or Neuro Disruptors. Now Ill briefly go over Kill Teams, their datacards and loadouts. Ah thanks dude, thats too kind. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. %PDF-1.4 Acolytes are a great choice with their leader being a great choice of leader with their Lash Whip option that also combines with a Balanced Lethal weapon. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. KT 2021 data released for Battlescribe Updated data for Kill Team 2021 is now available for Battlescribe. August 14, 2021. But it does have more nuance than Warcry. A Warhammer 40,000 Kill Team and Warhammer Underworlds Blog, Its time to see what the rest of the kill teams have to offer. Each time an operative suffers a mortal wound, one point of damage is applied to it. . You will find an example datacard and details of what information it provides below. Poxwalkers are really good too, having Disgustinly Resilient and even able to do mission and Pick Up actions at the cost of being +1 APL. Its hard to overstate the value of visiting a site not infected with all manner of click-bait. Hello Storm Shield in Kill Team Compendium) cause a parry to discard two of your opponent's successful hits. Remember that, Move the active operative following the same rules as a, Make a shooting attack with one of the active operatives ranged weapons. As it's revised regularly, this document has a version number; where a version number has a letter, e.g. Some rare rules will require you to select a point that is Visible (e.g. Then at first turning point I spend 1 CP on into the breach and then order move move move (and I have the com guy who rely the order). The attacker resolves their remaining successful hits. Sisters of Battle 002 2021. Any distances of a symbol without a numerical value correspond to one combat gauge, e.g. The result of 1 is discarded as it does not equal or beat the weapons WS characteristic, and the rest are retained as successful hits. It automatically applies to any building taller than 2 white and ignores the final white of movement. Just add Kill Team Compendium of laneart to My Favorites. Imperial Guard have their gunner go down to a +5 save from a +3 with the big change being Guardsman Orders now affecting all Temperstor Scion and Guardsman operatives within red and visible of a Imperial Guard leader. Will be returning for future reviews! Games of Warhammer 40,000: Kill Team are designed to be played on a 30" by 22" area, which is the size of a kill team gameboard. With a tied highest defence stat in the game, solid 12 wounds and a burst cannon, this drone is one of the better fighters in the entire tau roster. August 14, 2021. So they you have it, my takes and review of the Kill Team Compendium book. Scribd is the world's largest social reading and publishing site. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The operative can perform the action, so long as the requirements of the action are met. Grey Knights can cast psychic powers at the cost of an action point, simple and nice. I know the rules and the compendium are out there, but I haven't seen a scanned version of the octarius. These army lists and their replacements are as follows: FORGE WORLD replaced by HUNTER CLADE THOUSAND SONS replaced by WARPCOVEN TROUPE replaced by VOID-DANCER TROUPE Rubric Marines feel a bit limiting with APL of 2 and still being able to be injured. Faction Compendium. The player does not subtract any additional AP to perform the action. Its final increment of movement is less than, Move the active operative up to a distance that does not exceed the distance equal to its Movement characteristic plus. Small thing, but you have Ruststalkers mixed up with Infiltrators I believe. Reanimation Protocols are good, resurrecting on a 2+ for Warriors compared to 3+ for everyone else. Can I then move all guys DASH+NORMAL MOVE+ONE BLACK TRIANGLE? Set up barricades Two barricades each, all within of drop zone. Press J to jump to the feed. Wyches are amazing too and their fighters have the amazingly powerful Shardnet and Impaler for reducing enemy attacks and the Hydra Gauntlets for impressive damage output. Change). Still, this is generally balanced by operatives not being able to be spammed anymore. Kill_Team_-_Core_Book_2021 Like this book? Ploys are also pretty busted. no. So, you can parry 2 hits with a normal success and 2 crits with a single crit. Acolytes and Metamorphs also fight like slightly weaker Genestealers, which still makes all varieties of them a threat in CC. Most questions have been addressed and certain stuff toned down. You get a 4+ invun and like with all other Storm Shields, you can parry 2 hits with a single dice. . Fusion Pistols are good, but if youre 3 away, thats usually charging range. Sure, only 1 of the pair hits on 3+ but theyre pretty much the only kill team in the game that can do such a thing. With it's AP1, lethal 5+ and MW2 you can put a good amount of damage onto a target unit especially when combined with the recon drone's analyse ability (see below). Making them even better! Ploys are alright with but just not as good as the Octarius Kommandos. Thousand Sons mirror the Death Guard in kill team construction although with the notable lack of restrictions on Tzaangor fire teams. Harlequins are so good. Custodes have been toned down heavily, and . Part 2: Chaos teams. Reflections from the Mirrored City and beyond, Losing in Warhammer Underworlds and Dubai, Exploring and celebrating the tabletop hobby. The player controlling the target operative is the defender. Heavy Intercessors feel a bit meme-level and just annoying to play against. 5 Witchseekers and 2 Custodes feels like a super strong option to me. Until next time, keep rolling crits with the help of competitive balance! For the pathfinder heavy gunner I think that the clear winner is the rail rifle. Equipment also pack a nice selection of weapon buffs. % For Space Marines and Grey Knights, Only in Death Does Duty End was changed and clarified. Online. A nice surprise to have on a Friday but Games Workshop have done an excellent job. As hinted by Games Workshop and the Octarius book, Kill Team construction has changed. Despite the split from the Core Rules, the Compendium offers a great new way to build kill teams while still being balanced. I have a question (I am not a native english reader/speaker) : why are you talking about a 3rd weapon for Harlequin Leader ? A: If the operative parries with a normal hit, they select up to two normal hits from their opponent to be discarded. What about the first guy who got a free dash? So basically Imperial Guard orders now actually work as intended. If it moves within Engagement Range of an enemy operative, if no other friendly operatives are within Engagement Range of that enemy operative, it must finish the move within Engagement Range of that enemy operative. <> Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, you can piece together most of the rules from reviews and you can find the army options here. 303 40 comments Add a Comment Pyronaut44 2 yr. ago In the fight sequence, the player controlling the active operative is the attacker. Embed Kill Team Compendium to websites for free. Despite the cons, I still feel like its generally a good product, more-so if you have a large Warhammer 40,000 collection to use from. The key note here is with Prismatic Blur and being forced to parry ignoring Brutal. Drones are all situational with the Recon and Gun drones being the best 2 to take personally. Critical hits are well-placed or well-timed attacks. You still have a lot of choice thanks to your 20 operative roster and it does overall level the field in terms of power. I know that battlescribe recently updated the list building with the fire teams but it doesn't have the ploys or the equipment yet. Genestealers are amazing, especially with double rending claws. The upcoming Kill Team 2.0 release is really a two-part release: The first part is the Octarius boxed set and the Core Rules that accompany it - you can find our review of the box here - and the second is the Compendium, the book with rules for all of the factions you're used to in Warhammer 40,000. To get more targeted content, please make full-text search by clicking. Created Jan 17, 2014. Terrain is explained in more detail here. It must move 2, If the operative has any action points remaining, however, it could perform a, The operative intends to drop to the next level. ), The Technomandrite Conclave: A Custom Necron Killteam. If you missed parts 1 and 2, you can find them here: Part 1: Building kill teams and Imperium Teams. 4 0 obj I would have liked Aegis changed too as currently I cant see a reason for them to not pop it every turn. Love the Game. You can publish your book online for free in a few minutes. Warhammer 40,000 Kill Team: Compendium $55 Quantity: Add to Cart Gift List In stock Key Features An essential guide for bringing the forces of the 41st Millennium to Kill Team Contains rules for 19 different factions, totalling over 170 operatives Includes all-new Strategic and Tactical Ploys for use in Kill Team missions Find out more Ploys arepretty weak. Mortal wounds are a powerful source of damage such that rolling defence dice will not help the operative defend against them. Your Aspiring Sorcerer is nice and the Icon feels necessary to babysit your Sorcerer if you want him to cast 2 psychic powers a turn without risk of damage. Notably, Custodes. You can still charge operatives to contest and capture points but you cant do any damage or parry. Friendly operatives control an objective marker or token if the total APL characteristic of friendly operatives within, Some rules will require an operative (known as the intended target in the following rules) to be in the active operatives Line of Sight (LoS), such as when selecting a valid target for a, In the rare instance that bases prevent an intended target from being Visible to the. Custodes aretough. Equipment is especially good with focus going to Omnispex and Data-Tether. Set up operatives within drop zone DEFENDER goes first, give all operatives an order. The Veteran Guardsman Errata clarifies Guardsman Orders as well as their OiDDDE strat like Space Marines. View Text Version Category : 0. Orks can take 2 fire teams between Boys, Clan Kommandos and a max of 1 Speshulist fire team that can have a mix of Burna Boys and Lootas. This isnt such a bad thing considering how well done the Octarius book is. Admech can have 2 fire teams alternating between Rangers, Vanguard and Sicarians who can also oddly mix and match selections for the latter. When this document is revised, the version number Custodes have been toned down heavily, and rightly so with a win rate of basically 80% at tournaments. Fire Warriors struggle to compete. Lurk in the Shadows is nice defensive tech with Lying in Wait allowing any pair of operatives to activate as if they were both GA 2. 24. English Welcome to the downloads page! You can replace a Speshulist for a Spanner Boy too if you want him as a leader. Each time damage is inflicted on an operative, it loses a number of wounds equal to the value of that damage. Stormshields can now parry via using a crit to stop: 2 normal hits, 2 crit hits or 1 crit and 1 normal hit. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Enter your email address to subscribe to this blog and receive notifications of new posts by email. Drones can be taken at the cost of replacing operatives instead and all have to be unique. The same goes for the equipment. An operative cannot perform this action if it has a. about careers press advertise blog . Stealthsuits can only take the three generic drones but considering how essential their burst cannons are I would advise against replacing any Stealthsuits at all. Tzaangors are fine with their 5+ invun. If the attack dice they select is a normal hit, they select one of their opponents normal hits to be discarded. When an operatives activation ends, flip their order token to the activated side to signify they are no longer ready. Not only does he just gain Brutal but when charging, he gains the Stun special rule from crits too! Cultists are alright but I feel you get more out of 6 CSM. This means you can have a max of 5 Plague Marines. Killzones are an essential component of Warhammer 40,000: Kill Team, providing an immersive experience as well as an engaging battlefield for your operatives to fight on. None of these really make up for the lack of movement of the turret and it becomes very difficult to set up in a position where it would be able to meaningful damage. Games of Warhammer 40,000: Kill Team are categorised by three ways to play: open play, matched play and narrative play. I got a question regarding death korp of krieg. The other oddity is that the Tempestor gets a CP refund for orders whereas the Guardsman Sergeant does not, weird. For the Core Rules errata, obscured operatives dont provide cover for operatives within black, so just an important change to note for fellow daisy-chainers out there. You get a choice of Plague Marines and a max of 1 Poxwalker fire team. 1.1a, this means it has had a local amendment, only in that language, to clarify a translation issue or other minor correction. The only faction that can take 5 flamers. Top posts august 15th 2021 Top posts of august, 2021 Top posts 2021. help Reddit coins Reddit premium. . Required fields are marked *. 11. Despite this, generally specialists cannot be spammed so gone are the days of bringing multiples of the same special weapons whether it be plasma gun spam to frag cannon spam and so on. Notable equipment goes to the Grisly Trophy, which appears to stack. Your Icon Bearer is amazing, allowing re-rolls of 1s and 2s on Disgustingly Resilient rolls. Ploys are alright, being nice and flexible. Poor double Shuriken Catapult Dire Avenger Exarch (unless it takes the melee weapon equipment). All with an APL of 3 (2 for Heavy Intercessors) and 11 wounds (12 for Primaris, 18 for Heavy Intercessors). COMPENDIUMCONTENTS>2 Introduction..4 Tempestus Scion (Gunner)40 Chaos Space Marine Tempestor.40 Aspiring Champion.69 SPACE MARINE Kill TEA .. 6 Strategic Ploys. 41 Chaos Cultist (Fighter).69 Tactical Ploys.41 Chaos Cultist (Gunner) 70 Intercessor (Warrior) .. 10 Equipment..42 Chaos Cultist Champion 70 Intercessor Sergeant 11 Strategic Ploys. 71 Assault Intercessor (Warrior).. 12 FORGE WORLD Kill TEAM..43 Tactical Ploys. 7 1 Assault Intercessor Sergeant. 12 Equipment.. 7 2 Infiltrator (Warrior).. 13 Skitarii Ranger (Trooper)45 Infiltrator Sergeant. 13 Skitarii Ranger (Gunner) 45 DEATH GUARD Kill UAM73 lncursor (Warrior) . 14 Skitarii RangerAlpha46 lncursor Sergeant. 14 Skitarii Vanguard (Trooper) .46 Plague Marine (Warrior). 74 Reiver (Warrior) .. 15 Skitarii Vanguard (Gunner) .47 Plague Marine (Gunner) 74 Reiver Sergeant.. 15 Skitarii Vanguard Alpha.47 Plague Marine (Heavy Gunner).. 75 Heavy Intercessor (Warrior). 16 Sicarian Ruststalker (Trooper) ..48 Plague Marine (Fighter) . 75 Heavy Intercessor (Heavy Gunner).. 16 Sicarian Ruststalker Princeps.48 Plague Marine (Icon Bearer).. 76 Heavy Intercessor Sergeant 17 Sicarian Infiltrator (Trooper)49 Plague Marine Champion. 76 Tactical Marine (Warrior) .. 17 Sicarian Infiltrator Princeps.49 Poxwalker.7 7 Tactical Marine (Gunner) .. 18 Strategic Ploys.50 Strategic Ploys. 78 Tactical Marine (Heavy Gunner). 18 Tactical Ploys.50 Tactical Ploys.78 Tactical Marine Sergeant.. 19 Equipment.. 51 Equipment.. 79 Scout (Warrior) 20 Scout (Heavy Gunner) .20 ECCUSIARCHY Kill TEAM.52 THOUSAND SONS Kill TEAM BO Scout Sergeant21 Scout Sniper (Warrior)..21 Battle Sister (Warrior)53 Psychic Powers Si Scout Sniper Sergeant.22 Battle Sister (Icon Bearer) 53 Rubric Marine (Warrior)..82 Deathwatch Veteran (Warrior) .23 Battle Sister (Gunner)..54 Rubric Marine (Gunner) .82 Deathwatch Veteran (Fighter) .24 Battle Sister (Heavy Gunner).54 Rubric Marine (Icon Bearer) ..83 Deathwatch Veteran (Gunner). 25 Battle Sister Superior55 Aspiring Sorcerer ..83 Deathwatch Veteran (Heavy Gunner)..26 Sister Repentia56 Tzaangor (Fighter)84 Deathwatch Veteran Watch Sergeant..27 Repentia Superior 56 Tzaangor (Icon Bearer)84 Strategic Ploys.28 Arco-Flagellant57 Tzaangor (Horn Bearer)..85 Tactical Ploys.28 Strategic Ploys.58 Twistbray ..85 Equipment ..29 Tactical Ploys.58 Strategic Ploys.86 Equipment..59 Tactical Ploys.86 GREY KNIGHT Ill TEAM 31 Equipment .. 87 TALONS Of THE EMPEROR Kill TEA 60 Psychic Powers 31 CHAOS DAEMON Kill TEAM . 88 Grey Knight (Warrior)32 Custodian Guard (Warrior)..61 Grey Knight (Gunner)32 Custodian Guard (Leader)61 Bloodletter (Fighter)..90 Grey Knight Justicar..33 Sister of Silence Prosecutor.62 Bloodletter (Icon Bearer) ..90 Strategic Ploys.34 Sister of Silence Witchseeker .62 Bloodletter (Horn Bearer) . 91 Tactical Ploys.35 Sister of Silence Vigilator..63 Bloodreaper 91 Equipment..35 Sister of Silence Superior..63 Daemonette (Fighter) ..92 Strategic Ploys.64 Daemonette (Icon Bearer)92 IMPERIAL GUARD Kill TEAM 36 Tactical Ploys.64 Daemonette (Horn Bearer) .93 Equipment..65 Alluress..93 Guardsman (Trooper) 37 Plaguebearer (Fighter).94 Guardsman (Comms) 37 TRAITOR SPACE MARINE Kill TEAM.. 66 Plaguebearer (Icon Bearer) .94 Guardsman (Gunner) 38 Plaguebearer (Horn Bearer)95 Guardsman Sergeant38 Chaos Space Marine (Warrior) .67 Plagueridden.95 Tempestus Scion (Trooper)39 Chaos Space Marine (Gunner).67 Pink Horror (Fighter) .96 Tempestus Scion (Comms)39 Chaos Space Marine (Heavy Gunner)..68 Pink Horror (Icon Bearer)..96 Chaos Space Marine (Icon Bearer)..68Pink Horror (Horn Bearer) 97 Gretchin ..124 Tactical Ploys..151 3Pink Horror Iridescent..97 Clan Kommando (Fighter).125 Equipment 151Blue Horror.98 Clan Kommando Nob 125Brimstone Horrors98 Burna Boy .126 HIVE HEH Kill TEAM .. 152Strategic Ploys.99 Loota..126Tactical Ploys.99 Spanner ..127 Genestealer (Fighter) .153Equipment 100 Strategic Ploys..128 Genestealer (Leader)..153 Tactical Ploys..128 Tyranid Warrior (Fighter).154CRAfTWORlD Kill TEAM..101 Equipment 129 Tyranid Warrior (Heavy Gunner)..154 Tyranid Warrior (Leader)..155Guardian Defender (Warrior) .103 TOMB WORLD Kill TEAM. 130 Termagant.155Guardian Defender (Heavy Gunner)103 Hormagaunt156Guardian Defender Heavy Necron Warrior. 131 Strategic Ploys..156Weapon Platform ..104 Immortal (Warrior) 131 Tactical Ploys..157Guardian Defender (Leader)104 Immortal (Leader) .132 Equipment 157Storm Guardian (Warrior) ..105 Flayed One (Warrior) ..132Storm Guardian (Gunner) ..105 Flayed One (Leader) 133 BROOD COVEN Kill TEAM158Storm Guardian (Leader) 106 Deathmark (Warrior) ..133Ranger (Warrior) .106 Deathmark (Leader) 134 Neophyte Hybrid (Trooper) ..160Ranger (Leader) ..107 Strategic Ploys ..134 Neophyte Hybrid (Gunner) ..160Dire Avenger (Warrior)..107 Tactical Ploys..135 Neophyte Hybrid (Heavy Gunner).161Dire Avenger Exarch108 Equipment 135 Neophyte Hybrid (Icon Bearer). 161Strategic Ploys ..109 Neophyte Hybrid (Leader).162Tactical Ploys..109 HUNTER CADRE Kill TEAM..136 Acolyte Hybrid (Trooper).162Equipment 110 Acolyte Hybrid (Gunner).163 Drones..137 Acolyte Hybrid {Fighter)..163COMMORRITE Kill TEA 111 Fire Warrior Shas'la ..138 Acolyte Hybrid (Icon Bearer) ..164 Fire Warrior Shas'ui..138 Acolyte Hybrid (Leader)..164Kabalite (Warrior).. 112 Pathfinder Shas'la.139 Hybrid Metamorph {Fighter)..165Sybarite 112 Pathfinder (Heavy Gunner)..139 Hybrid Metamorph (Gunner) .165Kabalite (Gunner) . 113 Pathfinder Shas'ui .140 Hybrid Metamorph {Icon Bearer)166Kabalite (Heavy Gunner) 113 Stealth Battlesuit Shas'ui140 Hybrid Metamorph {Leader}166Wych (Warrior).. 114 Stealth Battlesuit Shas'vre.141 Strategic Ploys..167Hekatrix .. 114 MVl Gun Drone .141 Tactical Ploys..167Wych (Fighter) .. 115 MV4 Shield Drone.142 Equipment 168Strategic Ploys .. 116 MV36 Guardian Drone.142Tactical Ploys.. 116 MV31 Pulse Accelerator Drone.143Equipment 117 MV33 Grav-Inhibitor Drone.143 MV7 Marker Drone..144TROUPE Kill TEAM.118 MB3 Recon Drone.144 DS8 Tactical Support Turret .145Player (Warrior) 119 Strategic Ploys..146Player (Gunner) 119 Tactical Ploys..146Player (Leader) .120 Equipment 147Strategic Ploys..120Tactical Ploys..121 CADRE MERCfNARY Kill TfAM . 148Equipment 121 Kroot Carnivore {Warrior)148GRHNSKIN Kill 11AM. 122 Kroot Carnivore {Leader}.149 Kroot Hound..149Boy (Fighter) ..123 Krootox 150Boss Nob123 Strategic Ploys..150Boy (Gunner)..124+ SPACI MARINISSPACI MARINI Kill 11AMA SPACE MARINEI kill team consists of one fire team selected from the following list: INTERCESSOR ASSAULT INTERCESSOR INCURSOR INFILTRATOR REIVER HEAVYINTERCESSOR TACTICAL MARINE SCOUT DEATHWATCH VETERAN (DEATHWATCH selectable keyword only)Operatives in TACTICAL MARINE and SCOUT fire teams cannot have the DEATHWATCH selectable keyword (and thereforecannot be selected for DEATHWATCH kill teams).

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