There are no Light Side Point opportunities during your conversation with them. The movement underwater is extremely, extremely slow moving. If you're a Jedi Consular or just not strong enough to handle Malak's onslaught, then the following strategy may be your best bet. Experience Points (XP) Received: 1200 Killed the giant firaxan shark Youll find the Republic Base in the East Central Courtyard. Completely avoid the battle and run up to the computer console on the side of each of the droid computers. Going right leads to a dead end. You'll run into a few more droids, but nothing major. Additionally you'll find 2 Antidote Kits in a footlocker in the corner of the room, vital to heal yourself of the poison the Selkaths can put upon you. Shoot yourself up with one of every single battle stimulant in your possession and cast Force Immunity on yourself (if you have it). This high-pitched sound somehow kills the Sharks. Next to him is a footlocker with 3 Parts in it. However, you're incapacitated for the first and last six seconds, so you only have 48 seconds to do something. You can use it to either feed toxin into the vents (dark side points), or use the tank pressure controls. By putting it in the harvesting machine and venting it, it will spread through the water and Disable the Read-only Feature of the Game. When you finally come out at the bottom of this area, a cutscene will ensue in which three Jedi are fighting three Dark Jedi. Transfer from injector to container. It's harvesting its own Kolto supply to stay ahead of the Sith, since it's such a valuable commodity. What for, you ask? 1) Fill the small (3 unit capacity) pod. You can also do the Kidnapped Selkath Youth Side Quest inside of the Sith Base, this quest is tied in closely with our story objectives. Well, you bought the game for a reason go find out! Once you get to Malak, you'll have a cutscene and then the battle, so now is your chance to prep. What are the qualities of an accurate map? Then search the footlocker in that room for 2 Frag Grenades and a Sonic Grenade before going left into the next room. You can also turn down the difficulty to make the vents do less damage then just use the Burst of Speed Force Power and run through. Youll be free to go. And with that, he gives you 500 Credits. Youll have another dream on your way to Manaan, showing the location of the Star Map. Take out his shield and go in for the kill. When you reach the next closed door, make certain you are fully healed and ready for battle. I wouldn't recommend the method if you're playing Light Side though, as poisoning the shark and later reporting it to Roland Wann gives you Dark Side points. And with what said, four Dark Jedi come through the doors and engage in battle with the Jedi and your party. Kono says that you should poison it, and has given you a canister of some sort of blister agent they developed to use against the sharks. Destroy the machine that agitates the shark. Tell her that Malak is wrong and that you love her. var today = new Date(); Continue north and go out another pressure door to the ocean floor. He's gone completely mad because he's been attacked by Selkath and Droids something isn't right down there! Why? Behind it are the two scientists who constructed this force field to protect themselves. Fix 4. 2nd Answer: 18 Cookie Notice To the left of the door you came into this room via, there's a mine on the ground. Head out of the docking area and follow the passage along to the right. It's not my fault! //--> We are not presented with ANY other reason other than admitted speculations that the processing machine is the possible reason why the shark is agitated and that the destruction may calm it down. With the machine gone, the giant firaxan shark lost interest and returned to wherever it had laired. Inside of this base the other 'puzzle' is the red steam vents in the northwestern part. How do I get into the training room in the sith base on Manaan? This puzzles Darth Malak until he realizes that it is Revan who is with the Jedi, and that's why they can't stop him. Take care of him and then use the submersible to go back to the Republic Base. Take the submersible down to Hrakert Station. When you leave the Sith Base you will be stopped by some Selkath who will take you into custody. You'll immediately be attacked by a group of Sith enemies, once defeated you'll be able to ride the nearby elevator up into the Sith Base. You will likely die a couple of times on your way to Malak, so save (even in the middle of fights) so you don't have to backtrack much. He immediately tells you that he can tell the Selkath authorities about this and get the Republic kicked clean off of Manaan, but he won't. Past the training area youll meet a Dark Jedi Master with some Selkath assistants. Once inside your cover will be blown and youll have to fight. If you are successful he will crack and tell you the Sith passcode to the Sith Base which is zeta 245698 alpha. The cost of all Antidote Kits and Medpacs trebles throughout the galaxy: on the up side, this means they can now be sold on the Yavin Station for almost twice what they cost to buy beforehand (100*3 * 65/100 = 195%). Finish any side quests and then make your way to the next planet. © Copyright 2008-2022 Almar's Guides. He'll thank you and give you 500 Credits. Go back and speak to Sunry about everything you can. From here, head back to the Republic Embassy. How do you destroy the kolto harvester on star wars Knights of the Old Republic I? Tank Pressure Controls Here are the steps needed to get the container to 4 million sangen of pressure and make it explode. Kono says that you should poison it, and has given you a canister of some sort of blister agent they developed to use against the sharks. He'll offer up a credit reward for you. Will I be able to complete the quests or am I screwed for this playthrough? If she manages to keep on using her Battle Meditation, the Republic fleet will be completely destroyed when they come out of Hyperspace to fight the battle here over the Unknown Planet. Take a look at the computer console and Disable Force Field. In any case, when the four of them are defeated, go left down the corridor and through the door down there. On the left side of the trench by its north wall is the kolto control panel, with the fuel injector pod to its left and the container pod to its right. Step 3. Continue down the hallway to the east and youll find a console that will allow you to download the area schematics. Walk all the way to the west to the West Lounge and take out the Assault Droids and Sith Heavy Trooper. WebIf you poisoned the shark, you'll be permanently banned from Manaan unless you do not give self-incriminating answers to the court (see above), and threaten them in turn. Make certain to heal often. From there, go rightward and further down the path we're on. Step 3. Then, go back into the previous room, and north through the door there. Then, walk through the door. Enter into this room and jump in the Republic submersible. All we need in this area for our primary story quest is an Environmental Suit and a Sonic Emitter. Youll meet a lady called Elora whose husband, Sunry, has been captured by the Selkath and accused of murdering a Sith warrior. You can kill her here or simply talk her out of everything that's going on. 3. Make sure you check the chests along the way and pick up a Sonic Emitter. Once finished, load up your save and face Malak for real. Webkotor poison shark or destroy machinery. and our Once your enemies are dead, make sure to search their bodies thoroughly for any goods they might have. To kill the shark - the dark side option - I seem to recall it being as simple as selecting the right option when interacting with the tank controls. It is official - your confrontation with Bastila is inevitable (for you Light Side folks). If you're Light Side, you need to avoid combat and run quickly to each chamber (including the two up top) and destroy them (Destroy Droid works best). Millions, probably billions of people will die because of it even if the damage lasts for an year or two (there is a chance that it could also last way longer than that). Once through the door you'll face off with two more of these droids guarding another door. In my opinion it's not an easy choice at all. The Dark Jedi kill all three of the Light Side Jedi, and then come for you. There are plenty of other DS opportunities on Manaan that can make up for that single LS act. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. Tell him that you have gizka for sale. Their leader tells you that some Jedi have gone ahead to look for Bastila. When they are slain, inspect their bodies for any goods they might have on them. Here's how the combat should go down after freeing (or absorbing) the captured Jedi souls: Use Force Wave to knock Malak down, then perform one of the following: Heal, stim up, cast a Jedi protection power, do a distance attack like Throw Lightsaber. 1) tell them about the facility 2) tell them about the shark 3) threaten to tell the planet about the facility. Speak with the two people on the other side of the force field. I hope it'll work for you. Kill the droids, and go through the door they were guarding. Disable the Read-only Feature of the Game. Dark SideObviously if you've taken the Dark path, Bastila will in fact be on your side and no one will need to go "looking for Bastila." Be prepared for seemingly endless waves of enemies. Can you save sunry Star Wars knights the old republic? Your Jedi should have Heal, use it often. The alternative is to destroy a machine that is processing Kolto illegally anyway. Who makes the plaid blue coat Jesse stone wears in Sea Change? Beyond the pressure door in the north wall at the west end of the trench is the east airlock at the south end of Hrakert station's East Hallway B, where any party left at the west or central airlock will rejoin you. Essentially you're given two paths on how to return everything to normal - one path will give you Dark Side Points and the other Light Side Points. Finally, the next time you try to return to the West Central courtyard from the docking bay, the door will be locked again and the Port Official tells you the docking fee is now 500 credits: However, as before it's easy to persuade him you don't need to pay it at all by using the Force. I wanted to kill a giant firaxan shark, so I poisoned it. Here you'll fight a heavily armed Sentry Droid. What happens in these endings? Okay, I did it. To survive their attack simply stop the depressurization by using the computer panel in the same room or speak with them through the Force Field and [Persuade] or [Force Persuade] them to stop. 4. This is why I think that killing the giant firaxan shark would be actually the right thing to do in both LS and DS playthroughs. Head first to the Envirosuit Storage to grab an Environmental Suit and then go to the centralAirlock. The room that leads to the submarine is located deep in the Republic Embassy.

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