</i> Other Versions Awakener Druid ( 3 ) Creature Human Druid (1/1) It can destroy any land, including those on this list, but it also has uses against decks that don't run nonbasic lands. This is what Koth of the Hammer wishes it were. It comes in at five loyalty for five mana and lets your Forests tap for an extra green. 2023 The Arena Media Brands, LLC and respective content providers on this website. Thanks for the suggestions! It typically results in you pulling 10+ land/creatures out of your deck and onto the battlefield. Thats critically important to this cards worth because it gives you a way to dump your excessive Simic mana into something useful. Nine mana to take a turn and get a 6/6 is slightly better than average. While we did our best to cross the mighty Cabal Coffers off of our list early, we didn't manage to completely succeed thanks to the Commander precon's Magus cycle. Aggro decks can fill the board with tokens, control decks can use lands and planeswalkers, and many combo decks can gum up the board with all sorts of artifacts and enchantments that take opponents a while to take down. http://www.twitch.tv/NizzahonFollow me on Twitter for channel updates and other Magic musings: https://twitter.com/NizzahonMagicMotion Graphics by Michael Findleyhttps://mographmike.com/ @mographmike on twitterI Can Feel it Coming Kevin MacLeod (http://incompetech.com )Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/ This drastically reduces the biggest downside of land-creature strategies (how you can quickly lose your mana against creature wipes), letting your lands safely battle foes and dodge most removals. I've settled on turning them into creatures. where the text includes lands and the text includes still and the text includes creature. They become 5/5 Elemental creatures with flying and haste until end of turn. Now, other colors can obtain a similar effect with the colorless creature "Walking Atlas," but he costs two mana instead of one, making him slightly less tempting. Scatter to the Winds is a counterspell with awaken 3 slapped onto it. Of course, this assumes you have a sufficient amount of lands ready; try partnering with blue's draw prowess to ensure you can take full advantage of this formidable sorcery. Destiny Spinner is the most played land-animating card, and for good reason. where the text includes lands and the text includes still and the text includes creature. "Manland" (also "man-land" or "creature land") is a slang term referring to any land card that can inherently turn itself into a creature, usually until end of turn. Its decent value, being just a single power ahead of Wind Zendikon. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. Library of Alexandria can be tapped to draw a card, if you have exactly seven cards in hand. You need at least a little red to run Fury, but he provides a sturdy 4/3 elemental with trample who also grants your land-creatures trample, bleeding excess damage through blockers. The same is true for the overpriced Nightmare, which never quite seems to be able to swing in for the tens of damage that it promises. Just like Fury, Insight's landfall provides a temporary 3/3 elemental whenever you play a land, overwhelming foes with your boosted army. When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped. You'll also want cards that play extra lands per turn and proliferate spells that multiply the +1/+1 counters on your animated terrain. Both of these enchantment-based animate land cards are very underwhelming. This is a great card and commander for Naya () decks. Its not too great, especially since you can find that for three mana on average without the awaken mechanic. Ondu Rising is a 2-mana sorcery with awaken 4 for . Slate of Ancestry (most absurd draw I've done with it was 44) Life from the Loam (keeps jolrael juiced) Liege of the tangle (can be insane) Thousand-Year Elixir (makes sure we can get use even with removal) City of Brass is a classicMagic card that has been reprinted multiple times over the years. Mark Rosewater mentioned he liked the term "landfolk" as a gender neutral term. There are more green animate land cards than there are all other colors combined, so Im going to stick to the best ones. You probably already have half a dozen lands at least, so having that many 8/8s is too overwhelming to deal with. Guardian Zendikon is a 3-mana enchantment that turns any land into a 2/6 with defender. Absolutely no guarantee is made for any price information. Youve likely already seen Tatyova, Steward of Tides, either in a Commander pod or in Magic Arena Cube drafts. These are the ten best land-creature supports in Magic: The Gathering! That is unless you can think of a specific corner case of a deck where it equipping for one less life than Lashwrithe would be super relevant. I could see myself playing this in a mass-counterspells deck with a commander like Baral, Chief of Compliance, but nowhere else really. Plus, Insight shares vigilance with your land-creatures, especially useful for them since it they can swing as creatures during combat, then tap for mana as lands in your second main phase. Granted, it's at sorcery speed instead of being able to do it on someone else's turn to start off a Storm combo with a bit of a boost, but in all likelihood it's still going to do more for you in a mono-black build than a simple Dark Ritual will, for the same mana cost. Enter Harvest Season, which searches your library for up to X basic lands and put them onto the field tapped, where X is the number of tapped creatures you control. Six mana to draw two cards and make a 4/4 sure is sweet in Limited, but Im not too keen on sleeving this one up for a format like Commander. They become 3/3 green creatures with haste that are still lands. While it can't target players or planeswalkers like the more expensive versions can, the easy lifegain combined with relative ability to remove most creatures fits the bill for a lot of decks specifically centered around life totals. In black. This is honestly pretty good, especially since its also a 4/4 body for five mana. It took a ways down the list, but finally we have our first removal spell that cares about the number of Swamps you control. Theres no sense in ranking 15 different yet functionally identical mediocre cards that youll never want to play. Id be somewhat happy to have this card if your opponent was hellbent. If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. One of the land interaction strategies is to animate them, or turn them into creatures. The black Genju is Genju of the Fens, a 1-mana enchantment that can turn an enchanted Swamp into a 2/2 with a pump ability. Its great as a 2-drop, offering some lifegain throughout the game and great options to activate on two and three. Until end of turn, lands you control become 2/2 creatures that are still lands. Lol! Even better, if you can pull off her ultimate -8, you get to play any number of forests from your deck tapped and gain an emblem that makes your lands indestructible! Playing a land is a special action; it doesn't use the stack (see rule 116). This is often going to be one of the last cards you cast because you have some tribal-enhancing permanents out already, or a Craterhoof Behemoth to seal the deal. Id be much happier with this if the text until end of turn were removed. Though this query has ended, its relics still slumber in NewArgive. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Best Dual Land Cycles Color-fixing in Magic has long been a staple of all eternal formats. Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. Its still a land. The Citys Blessing was a questionable mechanic in a few regards, as its astonishingly easy to obtain regardless of your deck. Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. Lands that turn into creatures have always been powerful, but are often pretty restrictive in where they can be used. Which cards offer the best effects? +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. Slower formats like Historic Brawl and Commander will be able to use it in any deck as an emergency mana-sink, but its ability to draw at instant speed makes it just as effective in slower control decks in any format its legal in, being incredibly easy to activate with just a little time and a few land drops. RELATED:Magic: The Gathering Arena: 10 Best New Decks From The Core 2020 Set. In the world of power creep, Nightmare Lash has largely been outshined by its pupil in the form of Lashwrithe. Most have fairly weak power and toughness traits, and while control decks in modern love Creeping Tar Pit and Celestial Colonnade for their evasive abilities, they can be somewhat restrictive due to their color and mana requirements. In the immediate aftermath of our Top 10 there are a few options that both seem like they should be seeing more play, and a few that I would argue shouldn't even be seeing the limited inclusions that they are. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. A place for general discussion of Magic: The Gathering. Eldrazi Monument (Killing Someone with indestructable flying forests is awesome AND silly.) Great card design here. life from the Loam and crucible of worlds is necessary, as is groundskeeper. I enjoy Nissa, Vital Force quite a bit. However, three mana nets you a respectable 2/3 with human, wizard, and ally subtypes, offering many tribal synergies. CMC: 3. For just four mana, this Spirit will make sure your Swamps tap for double the mana, all while giving you a place for extra mana in the form of Extort. Land changers are effects or spells that change a land card's land type. Mwonvuli Acid-Moss. Nissa, Who Shakes the World is the most popular (and powerful) Nissa planeswalker. What do you think of animating lands as a strategy? 2023 Wizards. I run a jolrael edh deck myself. Replicate basically lets you cast the spell as many times as you want, so you could cast this five times for and animate five 3/1 lands. When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owners hand. Avalanche Caller is a 2-mana 1/3 that can make one of your snow lands into a 4/4 with hexproof and haste for just two. That means that if you pay instead of , a 3-mana difference, you get a 6/6 on top of taking another turn. Particularly token creatures to make more use of the landfall mechanic. It comes in at four loyalty for four mana but has an incredible landfall passive that puts a loyalty counter on it. Its big, it forces your opponents to interact, and it dominate boards when it connects with an opponents face. 7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. (I tried a few searches). Speaking of swinging for the win, Lashwrithe has a good shot at doing so under much the same circumstances as Nirkana Revenant, for less mana. A staple in my own elf, land, and ally decks, Advocate's also surprisingly cheap. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. I personally love playing around the universal nature of Karma and Stern Judge, but I know there's got to be other folks out there with more devious schemes! It provides decent mana ramp for green, which is important because youre playing this over other ramp spells mostly on turns 2 and 3. The same thing is true of the next two contenders on the extended list, Nightmare and Staff of the Death Magus. Ask me questions. 2023 Magic Find, Inc. All rights reserved. 7: Untap up to six target lands. Theyre still lands. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.). (Did you know that Last Stand is the only five-color spell with the means to directly kill a target player?). Koth of the Hammer blows other cards out of the water. That said, if you have the money for the real thing, this more fragile creature version really doesn't tend to be the best option available. Library of Alexandria is yet another colorless land, which means it can go into any deck. You can even trigger the ability yourself using land-sacrificing cards like "Lotus Vale" or "Ambush Commander," killing two birds with one stone. It also gives haste and trample, which is often what decides if these kinds of cards good or bad. Theyre still lands. Landfall Whenever a land enters the battlefield under your control, you gain 1 life. Ashaya, Soul of the Wild. Id have loved to see this give trample. Planar Outburst is beyond the most powerful card in white among these. It was the destruction I could inflict by pairing this with a Pyroclasm and a Yavimaya, Cradle of Growth that got me. But I dont think thats too much of an ask. Life and Limb will turn Saprolings into Forests. If its a land card, put it onto the battlefield. You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. I see this having the most value in a super friends decks where you can activate its abilities multiple times per turn. #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! The awaken mechanic bumps the price up to from , and it puts 3 +1/+1 counters onto a land in the process. All lands are 2/2 creatures that are still lands. You know, for inquiring minds and all that. Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. Titania serves as a fierce 5/3 elemental with trample, and as soon as she arrives, she plays a land from your graveyard onto the field, helping recover lost terrain. You lose life equal to its mana value. While more expensive than the aforementioned Crypt Ghast, Nirkana Revenant nonetheless still sees quite a bit of play at the battlecruiser tables as a backup of the same effect. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owners control. Thats four mana for a 4/4 overall, and you dont even get to keep it around. It has the awaken mechanic, so you can pay the full to get a 4/4 out of this exchange. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. Both are great, but Ranger is particularly frequent among my deck lists for his low price point. #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! 2023 Magic Find, Inc. All rights reserved. Others only last for the rest of the turn. Its a 1-mana enchantment for Plains that lets you turn that land into a 2/5 spirit with lifelink for just . Im not too fond of these kinds of effects, but this one seems okay on rate. Nissa's powerful enough to see usage even outside land-creature decks, but she works especially well in their ranks. Arch Of Orazca utilizes this to an even stronger degree, letting you draw a card for five additional mana if you have at least ten permanents in play. Nissa of Shadowed Boughs is new to me, which I find surprising since its so strong. Regardless of how you do it, swinging for damage equal to the number of lands you control does tend to make games go in your favor, evasion or no. When Jake isn't at his LGS he can be found on MTG Arena where he's usually forcing blue in draft. it's why enchantment land - urza's saga becomes enchantment land - saga mountain and dies from having no chapter abilities. It's still a land. Lets find out! Im just not into these when I could play a 3-mana 4/2 instead. Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. A player who has priority may play a land card from their hand during a main phase of their turn when the stack is empty. Similar to Azusa, Oracle's 2/2 stats are disappointing for a four-cost creature, but she grants an extra land play each turn. Scryfall is not produced by or endorsed by these services. Theyre still lands. Unfortunately, he can't attack or block until you get the city's blessing by controlling ten or more permanents. The downside here is that Azorius has no real way to capitalize off this. Additionally, whenever one of your lands enters your graveyard from the field, Titania creates a 5/3 elemental token, punishing foes for harassing your land-creatures (and regular lands). Rasputin : Tajic : Kumano : Yeva : Dosan : Jarad : Angus : Selvala : Melek : Rakdos : Cabal Patriarch : Thassa : Freyalise : Daretti : Darien : Karona : Radha : Wydwen, Honestly I would go for the 'until end of turn'land animators rather than the enchantments (such as. This is a much more traditional land destruction tool, and while there are stronger cards with this effect from earlier in Magic history, its hard to argue just how powerful this version is. Neither offer particularly strong creatures, and both are enchantments that keep coming back. Thats pretty good, especially when you consider that you still have a strong value-oriented planeswalker around who can scry and then flip permanents off the top of your library. In formats like commander with increased life, you'd have plenty of health to spare, offering an amazing advantage for a single mana. More than that, when Tidecaller enters the field, you can return a card with awaken from your graveyard to your hand, and she automatically grants your land-creatures flying. What does each color have to offer? I don't know about you, but I personally don't want the likes of Farseek at the top of our 'Swamps matter' list. That said, it's doubtful that any of those particular three will make our list of the best cards that care about Swamps. With over 25 years of cards to parse through,Magic has a truly incredible number of special, unique, and powerful land cards. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Direct Card Kingdom Links for Each Card in this Video: (SPOILERS)Note: Prices may have changedSylvan Awakening - https://www.cardkingdom.com/mtg/dominaria/sylvan-awakening/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Koth of the Hammer - https://www.cardkingdom.com/mtg/scars-of-mirrodin/koth-of-the-hammer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Part the Waterveil - https://www.cardkingdom.com/mtg/battle-for-zendikar/part-the-waterveil/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Steward of Elements - https://www.cardkingdom.com/mtg/amonkhet/nissa-steward-of-elements/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Planar Outburst - https://www.cardkingdom.com/mtg/battle-for-zendikar/planar-outburst/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vital Force - https://www.cardkingdom.com/mtg/kaladesh/nissa-vital-force/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Worldwaker - https://www.cardkingdom.com/mtg/2015-core-set/nissa-worldwaker/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Ruinous Path - https://www.cardkingdom.com/mtg/battle-for-zendikar/ruinous-path/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vastwood Seer - https://www.cardkingdom.com/mtg/magic-origins/nissa-vastwood-seer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Who Shakes the World - https://www.cardkingdom.com/mtg/war-of-the-spark/nissa-who-shakes-the-world/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10I'm sitting in an Ewin Racing Gaming chair in this video! Before the days of Damnation and Toxic Deluge, there was a go-to removal spell in black. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. Our Privacy Policy. If its a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. keeping this particular option in decklists. Its still a land. That said, there is always the argument of "why not both?" darksteel citadel and darksteel garrison are also good for being indestructible. Its power is similar to Gaea's Cradle in that it can tap to add a blue mana for every artifact you control, rather than creatures. Like other sagas, Mending applies its first effect as soon as it arrives, and then applies its next two during your following upkeeps (sacrificing itself once all are finished). Unfortunately, he can't attack or block until you get the city's blessing by controlling ten or more permanents. I don't have a Crucible, but will definitely get one, of course. If youre playing this in an aggressive red then you probably have better 1-drops to play. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. With land-creatures strategies, lands serve as both your mana and soldiers, so it's important to swarm them. Hey, youve probably heard of this card. 5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. I wish the pump ability would put counters on the creature instead of just giving it +1/+1, but maybe that would be too good. These are the 10 best cards for extra lands plays in Magic: The Gathering! While this strategy has risks (see below), it can overwhelm opponents with sheer numbers. Face Off In YouTube Crossover Match, Flesh And Blood: The 10 Best Instant Cards, Yu-Gi-Oh! One of my favorite ways to play Magic (when Im not playing grindy control decks) is with a land-based strategy. The 5-mana ability is where things get interesting. X cant be 0. It can tap for a colorless mana, but most players will prefer to use its second ability - paying one mana and tapping it to tap another target land. When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. A 4/4 with vigilance (attack without tapping) and elemental synergy is already a fair deal for five mana. One of the best dinosaurs in the game, Swordtooth offers an amazing 5/5 stats for his price. Awaken the Ancient is a 4-mana enchantment that turns a Mountain into a 7/7 with haste. Heres a two-way tie between Crusher Zendikon and Crackling Emergence. A 4-mana 7/7 is always good, and those stat lines plus the haste make casting this and giving up a land somewhat worth it. Those lands become 4/4 Elemental creatures with trample. RELATED: 10 Most Efficient Creatures In Magic: The Gathering's Modern Format. Titania, Gaea Incarnates power and toughness are each equal to the number of lands you control. Like Terra Eternal, the downside with Tidecaller is that you have to delve into an off-green color, in this case blue. Finally, we come to what may be the most powerful and most notorious land card in all ofMagic: The Gathering: Tolarian Academy. All Swamps are 1/1 black creatures that are still lands. You already have haste, so you really just need trample and some +1/+1 effects to get this going. These two entries are nearly identical, offering weak but cheap 1/1 creatures who can tap to play a land from your hand.

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