Warp Ammo also offsets the sniper rifle's inherent lack of penetrating power against barriers. It's situationally useful. Especially good at dealing with enemies like husks, because in ME2 once you strip their armor they die instantly to any power that gets them off their feet. Best Sentinel Builds - Class Builds - Gameplay | Mass Effect 2 If your enemies get closer, then switch to your SMG or pistol to deal with that situation. However, attacking breaks the cloak, so other weapons only benefit briefly from the damage boost (at maximum fire rate 4 shots for the Viper, 3 shots for the Carnifex). The Phalanx is just as accurate at longer ranges (if not more so) than the M-3 Predator and M-6 Carnifex while still packing a better punch. (1.50 m Multiplayer). Overload | Mass Effect Wiki | Fandom Due to this, you can use the most effective ones. It's saved my life quite a few times, actually. Very effective against armor. Choose Agent if you want to be able to access Paragon or Renegade options earlier, want the extra health and faster cooldowns, or if you want a longer-lasting Tactical Cloak or AI Hacking. ALL RIGHTS RESERVED. Will be useful against Vorcha enemies early in the game. What happens if I save the workers in Zorya ? Insanity Infiltrator ME2 - Fextralife Forum The Firepower Pack also adds the M-96 Mattock semi-auto rifle, which is somewhat redundant given the Infiltrator's proven effectiveness against armored enemies. The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. The longer duration of the Burning Damage DoT over the normal DoT (8 seconds versus 3 seconds) does increase how long organic enemies are panicked. Because the Infiltrator specializes in long range combat, it can be a good assetonce you learn how to handle the weapon. In addition, this power provides a Sniper Time slowdown and a bonus to its duration, which allows you to use the Infiltrator's signature weapon more effectively. Overload is a tech power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes. Sub optimal vs collectors, eclipse, and blood pack, but not useless. Incinerate is a damage over time power that is effective against enemies with armor, and can stop health rengeration, especially on the Krogan. Very effective against enemies' barriers and shields, SMGs have limited accuracy which tends to restrict their effective range. Any reason why I can't manually save anymore? This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. ALL RIGHTS RESERVED. Only available if you recruit Morinth, this is the organic equivalent of AI Hacking. How do you get more ammo for heavy weapons. However, Neural Shock does not work against synthetic enemies and many squad powers are a good alternative. Mordin Solus is Salarian Scientist. Because the Infiltrator lacks any real crowd control abilities, the M-100's knockdown ability can help offset that, and provide some breathing room if needed. Still, because the Infiltrator has Cryo Ammo, this might be a weapon better left at home. The Vanguard benefits from first eliminating the lower-tier enemies in an encounter, so they can devote full attention to the heavy-hitters such as YMIR Mechs and krogan. The Infiltrator is the most rogue-like class of Mass Effect 2, and combines the versatility of tech skills with the freedom of attacking at long range with sniper rifles. Depending on the play style, each of the sniper rifles can be effective. It can be used on enemies after the Inceration ability. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. Increase damage to armored targets by 50%. Heavy Incinerate it is! The Rank 6 Armor Damage bonus is a multiplicative increase, raising Incinerate's total damage multiplier against armor from 1.5x to 2.25x (as opposed to 2.0x). Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. This is can be quite useful against skittish enemies that like to hide behind cover. Frozen enemies can't fight back. Engineer Build - Unshackled Controller | Mass Effect 2 (ME2) Although it is far less useful against Collectors, at Rank 3 it can still overheat the weapons of unprotected enemies. Wait for stasis to break and mag dump your smg into their head for a massive damage boost thatll kill in seconds. The bread and butter, and easily most used skill for these type missions, is Energy Drain. Squadmates can also encourage enemies to pop out of cover. ALL RIGHTS RESERVED. Heres some general tips before I get specifics Power evolutions- always, ALWAYS pick AOE over damage, doing a little more damage is negligible compared to larger biotic explosions or being able to remove shields from multiple enemies What weapons to use?- heavy pistols- squadmates with heavy pistols should always have the carnifex. Assassin, on the other hand, grants more weapon damage, more power damage, and more sniper slowdown while scoped. You're browsing the GameFAQs Message Boards as a guest. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. Mordin is one of the early companions that will join you. I've been able to knock a few enemies off ledges using concussive shot. The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. I always go area unless for example I am adept then i'd do area singularity and heavy pull, heavy pull for single enemies for the long duration. And thats it! Incinerate is already AoE. Send in your squadmates first and then find a spot, and use your sniper rifle to cover them. Use them like free grenades, Grunt- the perfect krogan is the perfect tank, he draws a LOT of aggro and can take heavy punishment without going down. Powerful and accurate at long range, the collector particle beam is a good weapon for an Infiltrator. FIRE EXPLOSION - Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo. Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . Details on every Power. While Neural Shock is quick and perfect for keeping an exposed organic disabled, AI Hacking is great to continually recast on the remaining toughest Geth of a cluster left until they weaken each other all down to nothing. Pistols can be useful in close quarters and their higher rate of fire, when compared to a sniper rifle, makes them better suited against quickly moving enemies at mid to short range. On the whole, this ammo power can provide a strategic advantage in a large number of missions and assignments, and is therefore a sensible investment. Jack's abilities are also worth considering as she has a shotgun, which is useful against close-up enemies, Shockwave, which is very good at crowd control, and access to Squad Warp Ammo, in case you are fighting enemies with barriers. Mass Effect Wiki is a FANDOM Games Community. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Engineer Guide (Mass Effect 2) | Mass Effect Wiki | Fandom Sniper rifles have either no or only a moderate damage bonus against shields, so players who rely upon these rifles may find this power to be useful for increasing the versatility of the weapon. Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. Which Bonus Power for an Engineer on Insanity mode? Overload and warp can deal with all types of protections and she can detonate biotic combos. Instead use her flash bang often and shadow strike situationally. Scan this QR code to download the app now. Ammo Training: Cryo, Disruptor. Another biotic choice is Samara, because she has Throw and Pull, can use an assault rifle, and once Reave is unlocked, is useful against barriers. Finally, you should never forget the power of the M-5 Phalanx as a long range weapon and even a targeting aid. Again the Blackstorm can be very useful when you need crowd control abilities, but apart from that, the weapon really doesn't have much use. Must pick against synthetics and good against factions that use a lot of shielding and no barriers like the blue suns. At Rank 2 it can disable synthetic enemies that lack armor and shields; at Rank 3 it has a chance to overheat the weapons of defenseless enemies. Synergizes really well with Mordins AOE incinerate; use it to take out the armor on a group of husks then cast pull field to instakill all of them. Concussive Shot can also be useful against barriers, so consider bringing a squadmate with it. This is a better option if you want your attacks to be effective against single and well armored targets. On the downside, Warp Ammo, the other method of dealing with barriers, has better synergy with the class skill Tactical Cloak. Also overload will instakill Unshielded pyros and set everyone near them on fire. I wouldn't waste your own bonus skill on it. But shockwave is great for staggering enemies out of cover and massacring husks. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. You're browsing the GameFAQs Message Boards as a guest. Pistols are more effective against armored enemies than against enemies with shields or barriers. It's effective against barriers, armor and health, gaining an additional bonus to enemies already affected by biotic abilities. But you've got Garrus, Zaeed and Grunt for that. If you are a skilled sniper, Stasis will allow you to kill any enemy with ease. This type of ammo has no bonus against biotic barriers, armor, or the health of non-synthetic enemies. This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. The Firepower Pack also adds the Geth Plasma Shotgun, a mid-range, extremely powerful shotgun. For more information, please see our The particle beam's effectiveness at cutting through shields and barriers make it a good choice against Collectors and other similarly shielded enemies.

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